In this Community Operations Newsletter, I hope to provide an update of what's going on in Community Operations, and provide you with a tease of some projects which we are working on right now.
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May 30
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how did you come up w/ the lit and shaded RGB?
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"The blacksmith and the artist-- perfected in their art; forge their creativity closer to the heart"
--Rush
[link]
It's on my website in the Melscript section : "SAMA_RenderMap".
Tool is better now... but I didn't update it on my website
Try it and if you like ti I will try to clean it for sharing!
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9 out of 10 people believe that out of 10 people, one will always disagree with the other 9
look great >__<
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Bring your concept and idea comes to live or image as beauty illustrator for your novel, game, or a perfect gift with digital graphic. feel free to check my blog [link] and website [link]
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Mauricio Cunha
mcunha98@terra.com.br
MyBlog: [link]
- First I create the hipoly,
- Second the low poly with right Uvs,
- for the third model I work the low poly model : I created a special script in Maya for extruding planar faces and doing an unfold on it. then the normal value on the border is more soft and the strange normal map effect disapears.
And finally I bake the hipoly on the third model and I don't have any problems.
Third model is not on the picture
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