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©2005-2009 *samavan
:iconsamavan:

Artist's Comments

++ Röd ++
I wanted to try a new style of characters modeling. A colleague started a personal story, and I accepted to model the characters. There is a lot of polygons, but I chose to add more details than I usually did;

Dsmax 6.0 / Toshop CS
[link]

Comments


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:icongekiducoin:
woa très impressionnant >____<
:iconnexiumvortex:
Man, you are getting better and better! Definite :+fav:
:iconsamavan:
j'ai eut le turn around du suivant et je vais en chier XDR. tout cas merci Geki...
:iconhanshootsfirst:
awesome!

--
:jedi: "do or do not, there is no try" :jedi:

check out my gallery! :gallery: gallery
:iconcalined:
*staring at it* @.@

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*gulp*
em..yes...
that is so cool @_@
i am always thinking something like this needs so big textures >.<
its really great, cool and has much details^^

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just my :twocents:
:iconwyrdwing:
Rather cute ^_^
:drool: detail is good
:iconteyekanik:
great stuff.. very clean wireframe also, what renderer are you using?

--
Serve the dark master.
:iconsamavan:
First Line with ink' paint from dsmax...
Second and third Line take in real time viewport...
:iconteyekanik:
Nice, thanks, I will check that ink paint out...

--
Serve the dark master.

Details

July 30, 2005
376 KB
12.0 KB
127×200

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