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©2007-2010 *samavan
:iconsamavan:

Artist's Comments

This thread will show a sample of my 3D portfolio.

More work are available here : [link]

Comments


love 1 1 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconarlrex:
Awesome!

--
Rex out...

Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion.

P.S: The "..." is just how I write in forums...

Commissions >>> [link]
Open
:iconleon-mcnichols:
I am indeed impressed. I'm suprised I haven't seen some of your work in UT3 or UT2004 with the work you do I would have expected to have seen some superior character designs. especially with the steampunk type eva-looking characters you have on the sample sheet. Very cool looking indeed.

--
Time is an illusion. Lunchtime doubly so
:iconcaseyd2k:
Amazing texture work! Great job!

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I'm all over it!
:iconhoppopngo:
since this is the coolest stuff i have seen in a long time, do you mind a mini interview?
1-HEY, DO YOU WORK FOR A GAME COMPANY?
2-do you model, texture and rig all these yourself?
3-do you only use color maps?
4-do you do commissions?
5-what program do you use?
6-do you offer any tutorials?
7-how long have you been modeling?
8-can you offer any tips?

this is great work!

--
living's not so hard after you've died a few times.
:iconsamavan:
1 - Yes I do,
2 - Yes everythings myself,
3 - Yes only color map. But sometimes I like to play with specular on some metalic stuff...
4 - Yes I can accept that... I'm baicaly working as freelancer :) (you can contact me for more information about price but becarful, it's not free :) )
5 - Maya 2008 and 3dsmax7.0 for 3D. and Photoshop CS for painting.
6 - If you browse my gallery you'll find some tutorial for building. You also can go on my personnal community, I update some cool reference picture and same for tutorial [link] (french and english language only)
7 - Arround 6 years ago...
8 - Just check my tutorial, time is always crazy, no time to do anything like that this year... I hope it for coming year!

Thanks for all the FAV and the comments!
:iconhoppopngo:
woah, thanx soo much!

--
living's not so hard after you've died a few times.
:iconhoppopngo:
HOLY CRAP!

--
living's not so hard after you've died a few times.
:icondajotoy:
:thumbsup: The details are so amazing especially the monster models. How long does it take you to model and to texture a single character?

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...
:icona3shining:
they way I se it all of this textures is painted whit a fixed light,

if we take doom 3 for a example. The light that you hade painted in your textures will look wirrd if they run in a a nearly dark room in the doom game, (where is the light comming from thats in the textures when the character is in the dark room?)


So try to paint textures thats aiming for that kind of games. if you whould like to try out somthing new

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June 9, 2007
1.3 MB
1.3 MB
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