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June 9, 2007
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Rex out...
Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion.
P.S: The "..." is just how I write in forums...
Commissions >>> [link]
Open
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Time is an illusion. Lunchtime doubly so
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I'm all over it!
1-HEY, DO YOU WORK FOR A GAME COMPANY?
2-do you model, texture and rig all these yourself?
3-do you only use color maps?
4-do you do commissions?
5-what program do you use?
6-do you offer any tutorials?
7-how long have you been modeling?
8-can you offer any tips?
this is great work!
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living's not so hard after you've died a few times.
2 - Yes everythings myself,
3 - Yes only color map. But sometimes I like to play with specular on some metalic stuff...
4 - Yes I can accept that... I'm baicaly working as freelancer
5 - Maya 2008 and 3dsmax7.0 for 3D. and Photoshop CS for painting.
6 - If you browse my gallery you'll find some tutorial for building. You also can go on my personnal community, I update some cool reference picture and same for tutorial [link] (french and english language only)
7 - Arround 6 years ago...
8 - Just check my tutorial, time is always crazy, no time to do anything like that this year... I hope it for coming year!
Thanks for all the FAV and the comments!
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living's not so hard after you've died a few times.
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living's not so hard after you've died a few times.
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...
if we take doom 3 for a example. The light that you hade painted in your textures will look wirrd if they run in a a nearly dark room in the doom game, (where is the light comming from thats in the textures when the character is in the dark room?)
So try to paint textures thats aiming for that kind of games. if you whould like to try out somthing new
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