samavan on DeviantArthttps://www.deviantart.com/samavan/art/iPhone-Shuriken-Game-2-145376053samavan

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iPhone - Shuriken Game 2

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Shuriken background in progress!

I don't really know how to pimp and preview this kind of work then I created a very big picture ^_^ ...

About 4-5 days for creating the 2nd Uv set for the lightmap...
Because it was the first background for the game I broke my instance too quickydoing some test, etc.... then I probably lost 2-3 days of work for the lightmap's uv-set.... >_<...

Anyway, I won't do the same error on the next level (= the first one).

Also the opyimisation work was quite heavy.
As Time Crisi, the camera follow a rail, then I had to delete all hidden polygon. It really took lot oftime too while creating the lightmap UV-set...

I think I need to try it on iphone and I will probably do some modification on the lights.

I will give more screens tomorrow from Unity, it will delete the scanline stuff on the texture... Since the mipmapping mode on Maya 2009 doesn't really work I do not success to work my background as Maya 2008 it was pretty usefull...

Anyway.

I don't say more, just look at the pictures and if you have any question I will try to find the right answer.
Image size
1024x6162px 5.46 MB
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Comments16
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does it require the diffuse uv layout should be exactly same of the lightmap uv layout oor we can tweek the lightmap uvs according to use